The gameplay of Hi-Fi Rush definitely checks that Saturday morning cartoon box. On top of that, there is a constant introduction of new enemies all the way up to the last stages of the game which works really well to keep things fresh and engaging. As you progress through the game, new abilities and combos that allow you to constantly expand and explore in battle become available at a goldy locks pace. To match the phenomenal story pacing (spoiler alert!) of Hi-Fi Rush, the pacing of gameplay elements is rock solid. For a game that’s been years in the making and nobody saw coming, Hi-Fi Rush is such a shocking masterpiece that feels like a comforting Saturday morning cartoon in more ways than one. In short, Hi-Fi Rush is an action rhythm game made by Tango Gameworks who also made Ghostwire Tokyo and The Evil Within (which is absolutely wild). It’s not surprising if you haven’t heard of Hi-Fi Rush since it was shadow-dropped on a random Wednesday during an Xbox Developer Direct. Add some rhythm-based combos, a comic book/cell-shaded art style, a wicked soundtrack, and you’ve got Hi-Fi Rush. Picture the action and graphics of Sunset Overdrive with the comedy of Ratchet and Clank. Hi-Fi Rush is the secret Insomniac Games game we never got. Try something else? Okay, take Rock Band and mix it with Psychonauts and Scott Pilgrim vs. Remember the Miss Ruby rhythm-based boss battle in Sly Cooper and the Thievius Raccoonus? It’s like that but an entire game. Here’s my best swing at helping you understand what Hi-Fi Rush is.
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